Of course, you won’t be sending all your dwellers to the wasteland some will need to stay behind to guard against threats and run the place. Finally, Agility lets them run away from monsters faster, taking less damage. Intelligence has to do with picking locks and safes. Charisma allows them to tame wild animals, and become friendly with strangers. Perception lets them find shelter and places that might have items/caps. Strength helps them take down monsters they encounter. Each SPECIAL does something to help your dweller use less Stimpaks. This doesn’t mean E and L are the only two stats you should be training. Luck supposedly plays into that directly. From my observations, higher endurance allows them to go longer without using a Stimpak, and the longer a dweller is out there, the higher chance they have at finding rare items. Endurance and Luck should be your priority in training exploration dwellers. With this goal in mind, this is why training rooms are important. Going out to the wasteland is how you’ll bring back blue-rare weapons and outfits. The purpose of your vault should be to prep dwellers for the wasteland. This post will talk about the quickest way to achieve that goal. The goal of Fallout Shelter is not to get 200 dwellers or to build the biggest vault (most phones probably couldn’t even handle this), but rather to get every single weapon, outfit, and legendary dweller. I knew I would be committed when I saw the blank outlines in the Survival Guide. Being a game with no end goal other than eternal maintenance of your vault, Fallout Shelter falls into the last category. Most of the time it’s when you see the final cutscene, or when you beat the last level on the hardest difficulty other times it’s getting the Platinum trophy or unlocking all hidden secrets. You may be asking: “There’s an end to Fallout Shelter?” Yes, young Padawan, there is an end to all games, from traditional linear games to apps to MMOs.
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